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用纯Flash Actionscript做的火柴棍小人跑的动画

作者 凌众技术 来源 网页制作 浏览 发布时间 2012-03-11

非常有趣,本教程描绘的是完全用ActionScript做的一个火柴棍小人跑步的动画,你相信吗?完全是AS实现的。

先看效果吧

 

做的方法非常简单,直接把下面代码复制到第一帧,最好把帧频调到18fps。

以下为引用的内容:

fscommand("allowscale", false);
fscommand("showmenu", false);

lineStyle(1, 0x000000, 100);
moveTo(0, 135);
lineTo(550, 135);
moveTo(0, 185);
lineTo(550, 185);
lineStyle(2, 0x000000, 100);
moveTo(26, 16);
lineTo(37, 16);
lineTo(37, 39);
curveTo(28, 43, 33, 67);
moveTo(37, 16);
lineTo(26, 24);
moveTo(37, 24);
lineTo(26, 31);
moveTo(37, 32);
lineTo(26, 40);
moveTo(41, 15);
lineTo(53, 14);
lineTo(53, 39);
curveTo(39, 45, 50, 66);
moveTo(53, 14);
lineTo(42, 21);
moveTo(53, 23);
lineTo(42, 28);
moveTo(53, 31);
lineTo(42, 38);
moveTo(27, 75);
lineTo(27, 90);
lineTo(39, 92);
moveTo(33, 74);
lineTo(33, 91);
moveTo(38, 74);
lineTo(38, 83);
lineTo(33, 84);
moveTo(33, 95);
curveTo(41, 113, 48, 94);
moveTo(41, 94);
lineTo(41, 127);
moveTo(30, 124);
curveTo(38, 84, 51, 125);
moveTo(55, 75);
curveTo(36, 69, 46, 92);
moveTo(49, 75);
curveTo(48, 86, 55, 92);

work_tree = function (tree_NO, speed_time) {
    this.createEmptyMovieClip("tree"+tree_NO, tree_NO);
    // trace("tree_name="+"tree"+tree_NO);
    tellTarget ("tree"+tree_NO) {
       
        lineStyle(1, 0x000000, 100);
        moveTo(0, -54);
        curveTo(-21, -42, -23, -20);
        curveTo(-18, 17, -5, 24);
        lineStyle(1, 0x000000, 100);
        moveTo(0, -54);
        curveTo(22, -42, 23, -20);
        curveTo(18, 17, 5, 24);
   
        lineStyle(0.25, 0x000000, 100);
        moveTo(-5, 24);
        lineTo(-5, -7);
        curveTo(1, 5, 5, -8);
        lineTo(5, 24);
        lineStyle(1, 0x000000, 100);
        moveTo(-5, 24);
        lineTo(-5, 55);
        lineTo(5, 55);
        lineTo(5, 24);
        // ------------
        this["tree"+tree_NO]._xscale = speed_time;
        this["tree"+tree_NO]._yscale = speed_time;
        this["tree"+tree_NO]._alpha = speed_time-20;
        this["tree"+tree_NO]._y = 75;
        this["tree"+tree_NO].onEnterFrame = function() {
            this._x = this._x+speed_time/15;
            if (this._x>=500) {
                this.clear();
                this.onEnterFrame = undefined;
                this.removeMovieClip();
            }
        };
    }
};
work_play_caput = function (path) {
    this[path].createEmptyMovieClip("play_caput", 2000);
    tellTarget (this[path]["play_caput"]) {
        lineStyle(0.25, 0x000000, 100);
        beginFill(0x000000, 100);
        moveTo(0, -10);
        curveTo(-10, -8, -10, 0);
        curveTo(-8, 10, 0, 10);
        curveTo(10, 8, 10, 0);
        curveTo(8, -10, 0, -10);
    }
};
work_play1_run = function (x, y, xscale, yscale) {
    this.createEmptyMovieClip("play1_run", 1000);
    work_play_caput("play1_run");
    play1_run._xscale = xscale;
    play1_run._yscale = yscale;
    play1_run._x = x;
    play1_run._y = y;
    tellTarget ("play1_run") {
        play_caput._xscale = 65;
        play_caput._yscale = 65;
        play_time = 0;
        this.play1_run.onEnterFrame = function() {
            this.play_time++;
            tellTarget (this) {
                if (play_time == 1) {
                    clear();
                    play_caput._x = 17;
                    play_caput._y = 5;
                    lineStyle(3, 0x000000, 100);

                    moveTo(15, 10);
                    lineTo(7, 15);
                    lineTo(2, 22);

                    moveTo(15, 10);
                    lineTo(20, 17);
                    lineTo(28, 17);
   
                    moveTo(15, 10);
                    lineTo(12, 20);
                    lineTo(12, 28);
   
                    moveTo(12, 28);
                    lineTo(7, 40);
                    lineTo(0, 45);
                    lineTo(3, 48);
   
                    moveTo(12, 28);
                    lineTo(20, 35);
                    lineTo(15, 40);
                    lineTo(16, 42);
                } else if (play_time == 3) {
                    clear();
                    play_caput._x = 23;
                    play_caput._y = 5;
                    lineStyle(3, 0x000000, 100);
       
                    moveTo(21, 11);
                    lineTo(10, 14);
                    lineTo(5, 20);
   
                    moveTo(21, 11);
                    lineTo(27, 18);
                    lineTo(35, 15);
       
                    moveTo(21, 11);
                    lineTo(18, 20);
                    lineTo(16, 30);
   
                    moveTo(16, 30);
                    lineTo(10, 35);
                    lineTo(1, 40);
                    lineTo(0, 43);
   
                    moveTo(16, 30);
                    lineTo(22, 33);
                    lineTo(27, 41);
                    lineTo(30, 43);
                } else if (play_time == 5) {
                    clear();
                    play_caput._x = 25;
                    play_caput._y = 5;
                    lineStyle(3, 0x000000, 100);
       
                    moveTo(22, 11);
                    lineTo(10, 16);
                    lineTo(8, 24);
   
                    moveTo(22, 11);
                    lineTo(25, 20);
                    lineTo(32, 18);
   
                    moveTo(22, 11);
                    lineTo(18, 21);
                    lineTo(18, 30);
       
                    moveTo(18, 30);
                    lineTo(10, 35);
                    lineTo(2, 35);
                    lineTo(0, 36);
       
                    moveTo(18, 30);
                    lineTo(22, 36);
                    lineTo(25, 47);
                    lineTo(30, 47);
                } else if (play_time == 7) {
                    clear();
                    play_caput._x = 18;
                    play_caput._y = 6;
                    lineStyle(3, 0x000000, 100);
           
                    moveTo(15, 11);
                    lineTo(13, 18);
                    lineTo(16, 20);
       
                    moveTo(15, 11);
                    lineTo(11, 18);
                    lineTo(14, 25);
           
                    moveTo(15, 11);
                    lineTo(12, 20);
                    lineTo(11, 25);

                    moveTo(11, 25);
                    lineTo(16, 36);
                    lineTo(9, 36);
                    lineTo(10, 38);
       
                    moveTo(11, 25);
                    lineTo(12, 35);
                    lineTo(10, 45);
                    lineTo(13, 45);
                } else if (play_time == 8) {
                    play_time = 0;
                }
            }
        };
    }
};
work_play2_arise = function () {
    this.createEmptyMovieClip("play2_arise", 2000);
    work_play_caput("play2_arise");
    tellTarget ("play2_arise") {
        play_caput._x = 2;
        play_caput._y = -20;
        lineStyle(4, 0x000000, 100);
   
        moveTo(-7, -5);
        lineTo(6, -7);
   
        moveTo(-4, -9);
        lineTo(5, -3);
   
        moveTo(1, -11);
        lineTo(0, 10);

        moveTo(0, 10);
        lineTo(1, 23);
        lineTo(-3, 35);
        lineTo(2, 35);

        moveTo(0, 10);
        lineTo(-6, 21);
        lineTo(4, 29);
        lineTo(1, 33);
    }
};
player_run = function () {
    clear();
    lineStyle(5, 0x000000, 100);

    moveTo(sx, sy);
    lineTo(zs1x, zs1y);
    lineTo(zs2x, zs2y);

    moveTo(sx, sy);
    lineTo(ys1x, ys1y);
    lineTo(ys2x, ys2y);

    moveTo(sx, sy);
    lineTo(st1x, st1y);
    lineTo(st2x, st2y);

    moveTo(st2x, st2y);
    lineTo(zj1x, zj1y);
    lineTo(zj2x, zj2y);
    lineTo(zj3x, zj3y);
    moveTo(st2x, st2y);
    lineTo(yj1x, yj1y);
    lineTo(yj2x, yj2y);
    lineTo(yj3x, yj3y);
    setProperty("/tou2", _x, toux2);
    setProperty("/tou2", _y, touy2);
    lineStyle(5, 0x930093, 100);

    moveTo(sx2, sy2);
    lineTo(zs1x2, zs1y2);
    lineTo(zs2x2, zs2y2);

    moveTo(sx2, sy2);
    lineTo(ys1x2, ys1y2);
    lineTo(ys2x2, ys2y2);
    moveTo(sx2, sy2);
    lineTo(st1x2, st1y2);
    lineTo(st2x2, st2y2);

    moveTo(st2x2, st2y2);
    lineTo(zj1x2, zj1y2);
    lineTo(zj2x2, zj2y2);
    lineTo(zj3x2, zj3y2);
    moveTo(st2x2, st2y2);
    lineTo(yj1x2, yj1y2);
    lineTo(yj2x2, yj2y2);
    lineTo(yj3x2, yj3y2);
};
//---------------------new_load_data---------------------
tree_play_time = 0;
tree_NO = 0;
play_time = 0;
//work_play_caput();
//play_caput._visible = false;
//---------------------start_play---------------------
trees_play = function () {
    // ↓每当播放速度值达到15时 复制一棵树
    if (tree_play_time == 15) {
        // ↓随机产生每一棵树的大小及移动的速度
        speed_time = int(random(50))+30;
        // 制造树
        work_tree(tree_NO, speed_time);
        tree_NO++;
        tree_play_time = 0;
    }
    tree_play_time++;
};
this.onEnterFrame = function() {
    play_time++;
    //放置人物1跑动
    if (play_time == 1) {
        work_play1_run(319, 94, -150, 150);
    }
    //树移动
    trees_play();
};

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