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c++ win32 API实现方块联机游戏历程

作者 佚名技术 来源 程序设计 浏览 发布时间 2012-06-29
VS   % d",Game_Point,Child_Point);
    unsigned short int count=0,i=0;
    while(szChar[i] != ''\0'')
    {
        count++;
        i++;
    }
    TextOut(hDC,NEXT_L+20,NEXT_T+185,szChar,count);
}
void Gameframe::Draw_Frame(HDC hDC,HWND hwnd,HBRUSH G_brush)//主游戏框架+内容
{
    SetDCBrushColor(hDC,RGB(0,0,0));
    FillRect(hDC,&F,G_brush);
    for(unsigned short int o=0;o<10;o++)
    {
        for(unsigned short int p=0;p<20;p++)
        {
            if(1==Gframe[o][p])
            {
                SetDCBrushColor (hDC,G_BasicColor[Gframe_Color[o][p]]);
 SetRect (&re,FRAME_L+o*30+1,FRAME_T+p*30+1,FRAME_L+o*30+29,FRAME_T+p*30+29) ;
                FillRect (hDC,&re,G_brush);
            }
        }
    }
    if(G_Over)
    {
       if(G_Level>9)
       {
           G_Level=1;
           TextOut (hDC,FRAME_L+100,FRAME_T+270,"通关了!厉害",strlen("             "));
       }
       else
       {
           if(!Arrive)
           {
               TextOut (hDC,FRAME_L+100,FRAME_T+270,"GAME OVER",strlen("GAME OVER"));
           }
           else
           {
               TextOut (hDC,FRAME_L+100,FRAME_T+270,"YOU''RE WINNER",strlen ("YOU''RE WINNER"));
           }
       }
    }
}
void Gameframe::Draw_Message(HDC hDC,HWND hwnd,HBRUSH G_brush)
{
    SetDCBrushColor(hDC,RGB(255,255,255));
    SetTextColor(hDC,RGB(0,0,0));
    FillRect(hDC,&Info,G_brush);
    DrawText(hDC,InfoChar,strlen (InfoChar),&Info,DT_LEFT);
}
void Gameframe::Draw_Child(HDC hDC,HWND hwnd,HBRUSH G_brush)
{
    SetDCBrushColor(hDC,RGB(0,0,0));
    SetRect(&re,0,0,200,400);
    FillRect(hDC,&re,G_brush);
    for(unsigned short int o=0;o<10;o++)
    {
        for(unsigned short int
p=0;p<20;p++)
        {
            if(0!=Child_Frame[o][p])
            {
                SetDCBrushColor (hDC,G_BasicColor[Child_Frame[o][p]-1]);
                SetRect (&re,o*20+1,p*20+1,o*20+19,p*20+19);
                FillRect (hDC,&re,G_brush);
            }
        }
    }
}
Gameframe::Gameframe()
{
    //主游戏框初始化
    SetRect (&F,FRAME_L,FRAME_T,MAIN_SIZE_R,MAIN_SIZE_B);
    SetRect (&N,NEXT_L,NEXT_T,NEXT_SIZE_R,NEXT_SIZE_B); //下一个框
    SetRect (&Total,NEXT_L,NEXT_T+170,NEXT_SIZE_R,NEXT_SIZE_B+80); //得分框
    SetRect (&Info,NEXT_SIZE_R+FRAME_L+FRAME_L,FRAME_T+400+20,NEXT_SIZE_R+FRAME _L+FRAME_L+200,FRAME_T+400+20+100); //消息框

    G_BasicColor[0] = RGB(220, 39, 75); // 红
    G_BasicColor[1] = RGB(232, 123, 20

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