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用Flash MX制作舞动的龙

作者 佚名技术 来源 服务器技术 浏览 发布时间 2012-07-14
t Variable: "difX" = thisX - spX
  Set Variable: "difY" = thisY - spY
  Set Variable: "stepX" = 1
  Set Variable: "stepY" = 1
  Set Variable: "xStp" = difX / 5
  Set Variable: "yStp" = difY / 5
  Set Property ("/spin3", X Position) = spX + xStp
  Set Property ("/spin3", Y Position) = spY + yStp

  在第二帧上做以下的action的设置:

  Set Variable: "thisX" = GetProperty ( "/spin2", _x )
  Set Variable: "thisY" = GetProperty ( "/spin2", _y )
  Set Variable: "spX" = GetProperty ( "/spin3", _x )
  Set Variable: "spY" = GetProperty ( "/spin3", _y )
  Set Variable: "difX" = thisX - spX
  Set Variable: "difY" = thisY - spY
  Set Variable: "stepX" = 1
  Set Variable: "stepY" = 1
  Set Variable: "xStp" = difX / 5
  Set Variable: "yStp" = difY / 5
  Set Property ("/spin3", X Position) = spX + xStp
  Set Property ("/spin3", Y Position) = spY + yStp

  步骤7

  再建立一个Movie Clip组件,命名为"action4",在"action4"的编辑区内一样不要放置任何对象,让它是一个空白内容的Movie Clip即可,这个movieclip主要用来设置进行控制的action。

  在组件"action"的第一帧上设置如下的action:

  Set Variable: "thisX" = GetProperty ( "/spin3", _x )
  Set Variable: "thisY" = GetProperty ( "/spin3", _y )
  Set Variable: "spX" = GetProperty ( "/spin4", _x )
  Set Variable: "spY" = GetProperty ( "/spin4", _y )
  Set Variable: "difX" = thisX - spX
  Set Variable: "difY" = thisY - spY
  Set Variable: "stepX" = 1
  Set Variable: "stepY" = 1
  Set Variable: "xStp" = difX / 5
  Set Variable: "yStp" = difY / 5
  Set Property ("/spin4", X Position) = spX + xStp
  Set Property ("/spin4", Y Position) = spY + yStp

  在第二帧上做以下的action的设置:

  Set Variable: "thisX" = GetProperty ( "/spin3", _x )
  Set Variable: "thisY" = GetProperty ( "/spin3", _y )
  Set Variable: "spX" = GetProperty ( "/spin4", _x )
  Set Variable: "spY" = GetProperty ( "/spin4", _y )
  Set Variable: "difX" = thisX - spX
  Set Variable: "difY" = thisY - spY
  Set Variable: "stepX" = 1
  Set Variable: "stepY" = 1
  Set Variable: "xStp" = difX / 5
  Set Variable: "yStp" = difY / 5
  Set Property ("/spin4", X Position) = spX + xStp
  Set Property ("/spin4", Y Position) = spY + yStp

  步骤8

  再建立一个Movie Clip组件,命名为"action5",在"action5"的编辑区内一样不要放置任何对象,让它是一个空白内容的Movie Clip即可,这个movieclip主要用来设置进行控制的action。

  在组件"action"的第一帧上设置如下的action:

  Set Variable: "thisX" = GetProperty ( "/spin4", _x )
  Set Variable: "thisY" = GetProperty ( "/spin4", _y )
  Set Variable: "spX" = GetProperty ( "/spin5", _x )
  Set Variable: "spY" = GetProperty ( "/spin5", _y )
  Set Variable: "difX" = thisX - spX
  Set Variable: "difY" = thisY - spY
  Set Variable: "stepX" = 1
  Set Variable: "stepY" = 1
  Set Variable: "xStp" = difX / 5
  Set Variable: "yStp" = difY / 5
  Set Property ("/spin5", X Position) = spX + xStp
  Set Property ("/spin5",

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